“Vandalizing the Classics: Subversion, Parody and Satire in Video Game Adaptations of Literature”
16-17 May 2024 Rouen (France)

Program

Thursday 16th of May, 2024

9:00 – Registration

9:15 – Welcome 

9:30-11:00 – Session 1

  • J. Gutiérrez Carrera (Tampere University) "‘If not for Bassanio, maybe I would’ve married you instead!’: Character Changes in an Adaptation of Shakespeare’s The Merchant of Venice in the MMORPG Mabinogi"
  • D. Ten Cate. (Utrecht University) "Genre Repetition as Subversive Adaptation in Elsinore and 80 Days"
  • R. S. Abatangelo (University of Malta - Institute of Digital Games) "Going off script: Playing Shakespeare in Life is Strange: Before the Storm"

Pause

11:15-12:45  Session 2

  • S. Mukherjee  (Centre for Studies in Social Sciences, Calcutta) "Jules Verne and Indian Independence: Remediating Postcolonial Science Fiction in Videogames"
  • N. Valdivia Hennig (University of California Riverside) "Cross cultural chronicles Guaman Poma Meets Machiavelli in Pixel Art"
  • P. D'Indinosante (Sapienza University of Rome - University of Silesia) "Playing (Jungle) Books, Going Wild(e): Playful Irreverence in Video Game Adaptations of Kipling and Wilde’’

12:45-14:15 – Lunch

14:15-15:45 – Session 3

  • B. Pérez Zapata (Universitat Pompeu Fabra) "Storyteller: playful and subversive variations on universal literature"
  • H.-J. Backe (University of Copenhague) "Narrative / Puzzle / Game On Ludo-Narrative Agency Poetics"
  • A. Waszkiewicz (The John Paul II Catholic University of Lublin) "What Does It Matter In the End: Interactivity and the Literary Resonance in Video Games Adaptations"

15:45-16:30  Meeting of the GamesLit Board

Dinner in Rouen  

 

Friday 17th of May, 2024

9:00-10:30 – Session 4

  • L. Moyzhes (Charles University) "Forbidden to forbid lack of affordances for creating stories of forbidden love in Warhammer 40 000: Rogue Trader and Dragon Age: Inquisition."
  • R. Longobardi Zingarelli, (Brunel University London/University of Malta) "Attempted subversion: Transgender features and characters in Hogwarts Legacy and Cyberpunk 2077"
  • P. Sidhu (University of Sidney) "Playing with rules and Boundaries: Adapting George Orwell’s Animal Farm into a Dungeons & Dragons One-Shot"

Pause

11:00-12:30 Session 5

  • A. Mochocka, (Kazimierz Wielki University) "Gaming illuminated manuscripts in Inkulinati and Pentiment"
  • B. Dupont & H. Sellier (KU. Leuven -The Seed Crew) "Burn a book – Kill a poem – Plunder Goethe. A biblioclast’s look into the history of media imaginary"
  • M. Fuchs (Institute of Culture and Aesthetics of Digital Media) "Text-based Role-Play in the 13th Century"

12:30-14:00 – Lunch 

14:00-15:30 – Session 6

  • S. Chatterjee  (University of Delhi) "Reshaping narratives Redefining Legends: A Comparative Analysis of Raji: An Ancient Epic and Devīmāhātmya"
  • A. Klęczar (Jagiellonian University) "Sing of Zagreus, o Muse. The subversion of mythological and literary tradition of ancient Greece and Rome in Hades"
  • B. Pérez Zapata (Universitat Pompeu Fabra) "Fidelity as subversion: La Abadía del Crimen in the context of microcomputer adventure games"

Pause

16:00-17:30 – Session 7

  • T. Majkowski, A. Prokopek, M. Kozyra, (Jagiellonian University) "Pan Twardeusz: CD Projekt Red and Polish Mandatory Canon"
  • R. Walczak (Uniwersytet Kazimierza Wielkiego) "Secondary worlds intertextuality and embedding: literary phenomena and narratological devices in Polish game Rex and the Wizards"
  • J. Goh (University of Santo Tomas) "“I was called here by humans who wish to pay me tribute”: Remapping the Gothic and Horror Iterations of Castlevania: Symphony of the Night (1997) in Videogame Discourse"
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